You can use magic on these guys, but there are a lot of them so it's likely you'll run out. Custard immune to everything other than Fire, Ice, and the Ring of Lucii.Malbodoom: vulnerable to Broadswords, Mechanisms, and Fire, resistant to Ice.Sir Tonberry vulnerable to Swords, Broadswords, and Ice, resistant to Lightning.Shieldshears vulnerable to Javelins, Guns, and Ice, resistant to Fire and Royal weapons.These guys can one-shot you with an electrical attack, so avoid giving them time to charge if possible, or back off when their whips start to emit a large bright light. Coerl vulnerable to Swords, Daggers, Fire, resistant to Lightning and Royal weapons.Voretooth vulnerable to Javelins, Shields, and Ice, resistant to Fire and Royal weapons.As you approach the locked door you'll be attacked by an Iron Giant and some Hecteyes when the fight is nearly over use the Warp Point near the marker to reach the upper platform and let the rest of the team finish it off, then climb down the ladder to give them a route up. Getting in to here is a challenge in itself. Level 71, 290,200 HP.ĭaurell Caverns locked door (72 recommended) Final boss: Kengo scaled up version of a Ronin, vulnerable to Javelins, Guns, Lightning, and Royal weapons, resistant to Fire.Elder Coerl vulnerable to Swords, Daggers, Fire, resistant to Lightning and Royal weapons.Cryonade vulnerable to Guns, Mechanisms, Fire, and Royal weapons, absorb Ice.Glacial Grotto locked door (65 recommended)
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A Menace Beneath Lucis - how to complete each high level maze Note that it's also possible to leave yourself in a position where your team aren't available for a fight - as soon as combat begins a door seals off the entrance, but the other members of the gang seem to like to dawdle so you need to wait just outside the entrance to make sure they're there, wait for the monsters to move as far away as possible, creep into the room, and make sure everyone is present and correct before staring the fight. :: Doom Eternal secrets locations list - where to find every hidden item on every level Bring as many Hi-Potion, Hi-Elixir, Megapotion, and Megalixirs as you can, and stockpile magic to bring with you - there's no way of topping up either once you're in the dungeon. If you're playing on Easy, note that the 'Ruby Ring' resurrection does not work in these dungeons - when you die, you die. Costlemark Tower (recommended level 99).Crestholm Channels (recommended level 92).Keycatrich Trench (recommended level 55).The final room will contain the dungeon boss, usually a scaled up version of one of the enemies that have been in the chambers leading to the end.Ī list of the eight locked door dungeons with their recommended levels are as follows:
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Where are the locked doors in Final Fantasy 15 and how to prepare for A Menace Beneath LucisĪll the dungeons are structured in the same way: a series of caverns are linked by stone passages that descend ever lower, each room contains a group of monsters that must be defeated to progress to the next, and about half way down you'll find a campsite.
She'll give you a key that will unlock the eight doors, and a series of sidequests will be added to your log. If you've met those two criteria then you can now fulfil the third head to Meldacia Hunter HQ just east of the Vesperpools and talk to Ezra, the old woman sat outside.